Bridges 2010 Workshop Paper
Programming for Artists with Processing
Zsófia Ruttkay
(Proceedings pages 555–558)
Abstract
Programming has not yet become a natural medium for artists. I see
two, connected causes for this: to acquire sufficient skill of
computer programming and the essential algorithmic thinking is
normally beyond the capacity of artists, and, for many, it is not
apparent what novel possibilities the computer offers for visual
exploration and for entirely new genres of experience. Processing
– a recent open-source programming language made by artists for
artists – makes it feasible to break both of these forbidding
arguments. The goal of the workshop is to let participants – including
artists who have never ever programmed before – get an insight into
the programming language and its environment, practice making visual
sketches and control them by using the mouse, and get an outlook
on the potentials by browsing selected digital artworks. The workshop
will be organized around a series of algorithmic visual tasks, to
illustrate the basic algorithmic concepts and language constructs.
By the end of the workshop the participants will have created some
own digital sketches, and will have a basis to develop their
programming knowledge further. This outcome may enrich the arsenal
of individual artists. It is also useful for educators who seek a
first, attractive programming language to be taught in the secondary
school, or for non computer science students.
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