Andy Lomas
"Aggregation 22"
Digital print, 18" x 18" including frames, 2005.
"Aggregation 24"
Digital print, 18" x 18" including frames, 2005.
"Aggregation 27"
Digital print, 18" x 18" including frames, 2005.
"Aggregation 28"
Digital print, 18" x 18" including frames, 2005.
Andy Lomas
"Influenced by the work of D'Arcy Thompson, Alan Turing and Ernst
Haeckel, the Aggregation series examine how the forms of intricate
organic structures can be created by digital simulation of flow and
deposition. Sculptural shapes are created by a process of accretion
over time, gradually grown by simulating the paths of millions of
particles randomly flowing in a fluid field. Over time they build on
top of an initial simple seed surface to produce structures of immense
complexity. The base algorithms used to generate images are variations
on Diffusion Limited Aggregation, with different structures produced by
introducing biases and changes to rules for particle emission, motion
and deposition. The growth like nature of the process, repeatedly
aggregating on top of the currently deposited system, produces
reinforcement of deviations caused by small forces applied to the
undeposited particles as they randomly move. The final rendered
structures are implicit surfaces typically composed of 20,000,000 to
over 90,000,000 particles. Simulations can run from many days to weeks.
All the software used to simulate the structures and render the final
images was written by the artist in Visual C++.
"
There is more information about my artwork on my website at www.andylomas.com