Bridges 2012 Regular Paper
Tiles and Patterns of a Field: From Byzantine Churches to User Interface Design
Asaf Degani, Ron Asherov, Peter J. Lu
(Proceedings pages 175–182)
Abstract
Analysis of geometrical tile patterns from the 5th century (Petra,
Jordan) and 14th century (Natanz, Iran) shows how coherent perceptual
units are "picked up" by a viewer. For every pattern we identify
the "basic" or smallest polygon that can generate the pattern, a
polygon grid that can "float" over the pattern, as well as the
smallest rectangular tile ("practical tile,") that can be used as
a template to physically construct patterns. We then make the link
between patterns and interface design, showing how patterns can be
used to "house" data and information. A proposed helicopter engine
display, inspired by a 15th century tile pattern (from Gazarghah,
Afghanistan), is used to illustrate the approach.
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